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Goliath (StarCraft) : ウィキペディア英語版 | Races of StarCraft
Blizzard Entertainment's bestselling real-time strategy game series ''StarCraft'' revolves around interstellar affairs in a distant sector of the galaxy, with three species and multiple factions all vying for supremacy in the sector. The playable species of ''StarCraft'' include the Terrans, humans exiled from Earth who excel at adapting to any situation; the Zerg, a race of insectoids obsessed with assimilating other races in pursuit of genetic perfection; and the Protoss, a humanoid species with advanced technology and psionic abilities, attempting to preserve their civilization and strict philosophical way of living from the Zerg. Each of these races has a single campaign in each ''StarCraft'' real-time strategy game. In addition to these three, various non-playable races have also been part of the lore of the ''StarCraft'' series; the most notable of these is the Xel'Naga, a race which features prominently in the fictional histories of the Protoss and Zerg races. The original game has sold over 10 million copies internationally, and remains one of the most popular games in the world. One of the main factors responsible for ''StarCrafts positive reception is the attention paid to the three unique playable races, for each of which Blizzard developed completely different characteristics, graphics, backstories and styles of gameplay, while keeping them balanced in performance against each other. Previous to this, most real-time strategy games consisted of factions and races with the same basic play styles and units with only superficial differences. The use of unique sides in ''StarCraft'' has been credited with popularizing the concept within the real-time strategy genre.〔 Contemporary reviews of the game have mostly praised the attention to the gameplay balance between the species,〔 as well as the fictional stories built up around them.〔 ==Design==
Across the course of the game's development, the races and graphics of ''StarCraft'' have changed drastically from Chris Metzen's original concept art. In particular, since their initial public debut at E3 1996, the Zerg have seen extensive changes to their visual design. This was primarily due to Blizzard's attempt to steer the game away from the visual appearance, unveiled at the 1996 E3, that had earned the game a derisive label of "''Warcraft'' in space". The Zerg were originally known as the "nightmarish invaders", later becoming the "Zurg", and then renamed again to its current spelling to avoid any potential trademark conflicts with Pixar's ''Toy Story'' character of Emperor Zurg.〔 In the early alpha versions built by Bob Fitch, the Zerg still showed their insect-inspired base, but their appearance was heavily dominated by spikes and bright shades of blue and purple. Early Protoss concept art showed a green and blue color scheme in their mechanical armor. Closely hewing to the familiar visual style of ''Warcraft II: Tides of Darkness'', the build received much criticism from industry press, prompting a redesign of the game engine and an overhaul of the races' respective visual designs.〔 This new version, unveiled in early 1997,〔 still used the ''Warcraft II'' engine as its base, but with distinct changes. The Terrans and the Protoss were detailed to a much greater extent than at E3 1996, revealing many of the game's units in forms similar to those of the final product. Blizzard Entertainment also began the careful task of balancing the game's three races.〔 However, in February 1997, Bob Fitch declared that, despite these efforts, the game engine was simply incapable of delivering features requested by the developers: cloaking, burrowing and many other special effects. The development team therefore embarked upon a two-month overhaul of the graphics engine. This new beta version was far closer to the release version, as the races took on their now-recognisable graphical styles: the brown insectoid design of the Zerg, the sleek yellow armour of the Protoss, and the grey machinery of the Terrans.〔 Most of the unit designs were established at this point, their graphics only undergoing minor changes. Several game features were also added at this stage in the development that never made it into the final release, such as ships banking as they turned, transport ships landing on the ground to pick up and drop off passengers,〔 and efficiency ranks, although Terran units would retain ranks as a purely aesthestic feature. The Terran ''Valkyrie''-class missile frigate also appeared in this build of the game, although it was removed before the final release, only to be reintroduced later in the ''Brood War'' expansion.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Races of StarCraft」の詳細全文を読む
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